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use winit::event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop};
use ash::vk;
use ash::util::Align;
use image;
use image::GenericImageView;
use crate::utility;
use crate::utility::constants::*;
use crate::utility::debug::*;
use crate::utility::structures::*;
use crate::utility::fps_limiter::*;
use crate::utility::{debug, platforms};
use crate::utility::tools::*;
use crate::entities::*;
use crate::VulkanApp;
use crate::shaders::shaders;
use std::ffi::CString;
use std::ptr;
use std::mem;
use mem::size_of;
use std::default;
use std::os::raw::{ c_void, c_char };
// Constants
const WINDOW_TITLE: &'static str = "Template";
const IS_PAINT_FPS_COUNTER: bool = true;
pub fn create_instance(
entry: &ash::Entry,
window_title: &str,
is_enable_debug: bool,
required_validation_layers: &Vec<&str>,
) -> ash::Instance {
if is_enable_debug
&& debug::check_validation_layer_support(entry, required_validation_layers) == false
{
panic!("Validation layers requested, but not available!");
}
let app_name = CString::new(window_title).unwrap();
let engine_name = CString::new("Vulkan Engine").unwrap();
let app_info = vk::ApplicationInfo {
p_application_name: app_name.as_ptr(),
s_type: vk::StructureType::APPLICATION_INFO,
p_next: ptr::null(),
application_version: APPLICATION_VERSION,
p_engine_name: engine_name.as_ptr(),
engine_version: ENGINE_VERSION,
api_version: API_VERSION,
};
// This create info used to debug issues in vk::createInstance and vk::destroyInstance.
let debug_utils_create_info = debug::populate_debug_messenger_create_info();
// VK_EXT debug report has been requested here.
let extension_names = platforms::required_extension_names();
let requred_validation_layer_raw_names: Vec<CString> = required_validation_layers
.iter()
.map(|layer_name| CString::new(*layer_name).unwrap())
.collect();
let layer_names: Vec<*const i8> = requred_validation_layer_raw_names
.iter()
.map(|layer_name| layer_name.as_ptr())
.collect();
let create_info = vk::InstanceCreateInfo {
s_type: vk::StructureType::INSTANCE_CREATE_INFO,
p_next: if VALIDATION.is_enabled {
&debug_utils_create_info as *const vk::DebugUtilsMessengerCreateInfoEXT
as *const c_void
} else {
ptr::null()
},
flags: vk::InstanceCreateFlags::empty(),
p_application_info: &app_info,
pp_enabled_layer_names: if is_enable_debug {
layer_names.as_ptr()
} else {
ptr::null()
},
enabled_layer_count: if is_enable_debug {
layer_names.len()
} else {
0
} as u32,
pp_enabled_extension_names: extension_names.as_ptr(),
enabled_extension_count: extension_names.len() as u32,
};
let instance: ash::Instance = unsafe {
entry
.create_instance(&create_info, None)
.expect("Failed to create instance!")
};
instance
}
pub fn init_window(
event_loop: &EventLoop<()>,
title: &str,
width: u32,
height: u32,
) -> winit::window::Window {
winit::window::WindowBuilder::new()
.with_title(title)
.with_inner_size(winit::dpi::LogicalSize::new(width, height))
.build(event_loop)
.expect("Failed to create window.")
}
pub fn choose_swapchain_format(
available_formats: &Vec<vk::SurfaceFormatKHR>,
) -> vk::SurfaceFormatKHR {
for available_format in available_formats {
if available_format.format == vk::Format::B8G8R8A8_SRGB
&& available_format.color_space == vk::ColorSpaceKHR::SRGB_NONLINEAR
{
return available_format.clone();
}
}
return available_formats.first().unwrap().clone();
}
pub fn choose_swapchain_present_mode(
available_present_modes: &Vec<vk::PresentModeKHR>,
) -> vk::PresentModeKHR {
for &available_present_mode in available_present_modes.iter() {
if available_present_mode == vk::PresentModeKHR::MAILBOX {
return available_present_mode;
}
}
vk::PresentModeKHR::FIFO
}
pub fn create_shader_module(device: &ash::Device, code: Vec<u8>) -> vk::ShaderModule {
let shader_module_create_info = vk::ShaderModuleCreateInfo {
s_type: vk::StructureType::SHADER_MODULE_CREATE_INFO,
p_next: ptr::null(),
flags: vk::ShaderModuleCreateFlags::empty(),
code_size: code.len(),
p_code: code.as_ptr() as *const u32,
};
unsafe {
device
.create_shader_module(&shader_module_create_info, None)
.expect("Failed to create Shader Module!")
}
}
pub fn find_memory_type(
type_filter: u32,
required_properties: vk::MemoryPropertyFlags,
mem_properties: &vk::PhysicalDeviceMemoryProperties,
) -> u32 {
for (i, memory_type) in mem_properties.memory_types.iter().enumerate() {
if (type_filter & (1 << i)) > 0 && memory_type.property_flags.contains(required_properties)
{
return i as u32;
}
}
panic!("Failed to find suitable memory type!")
}
pub struct App<'a> {
pub window: winit::window::Window,
// vulkan stuff
pub entry: ash::Entry,
pub instance: ash::Instance,
pub surface_stuff: SurfaceStuff,
//surface_loader: ash::extensions::khr::Surface,
//surface: vk::SurfaceKHR,
pub debug_utils_loader: ash::extensions::ext::DebugUtils,
pub debug_messenger: vk::DebugUtilsMessengerEXT,
pub physical_device: vk::PhysicalDevice,
pub device: ash::Device,
pub queue_family: QueueFamilyIndices,
pub graphics_queue: vk::Queue,
pub present_queue: vk::Queue,
//new from C++
pub compute_queue: vk::Queue,
pub swapchain_stuff: SwapChainStuff,
//not in C++
//swapchain_loader: ash::extensions::khr::Swapchain,
//swapchain: vk::SwapchainKHR,
//swapchain_images: Vec<vk::Image>,
//swapchain_format: vk::Format,
//swapchain_extent: vk::Extent2D,
//swapchain_imageviews: Vec<vk::ImageView>,
//swapchain_framebuffers: Vec<vk::Framebuffer>,
pub render_pass: vk::RenderPass,
pub graphics_pipeline_layout: vk::PipelineLayout,
pub graphics_pipeline: vk::Pipeline,
//new from C++
pub compute_descriptor_set_layout: vk::DescriptorSetLayout,
pub compute_pipeline_layout: vk::PipelineLayout,
pub compute_pipeline: vk::Pipeline,
//vertex buffer for the triangle verticies
//i think this is the same as shaderStorageBuffers in C++ version
pub shader_storage_buffers: Vec<vk::Buffer>,
pub shader_storage_buffers_memory: Vec<vk::DeviceMemory>,
pub uniform_buffers: Vec<vk::Buffer>,
pub uniform_buffers_memory: Vec<vk::DeviceMemory>,
pub uniform_buffers_mapped: Vec<*mut c_void>,
pub descriptor_pool: vk::DescriptorPool,
pub compute_descriptor_sets: Vec<vk::DescriptorSet>,
pub command_pool: vk::CommandPool,
pub command_buffers: Vec<vk::CommandBuffer>,
pub compute_command_buffers: Vec<vk::CommandBuffer>,
pub sync_objects: SyncObjects,
//image_available_semaphores: Vec<vk::Semaphore>,
//render_finished_semaphores: Vec<vk::Semaphore>,
//inflight_fences: Vec<vk::Fence>,
//.compute_inflight_fences: Vec<vk::Fence>,
pub current_frame: usize,
pub last_frame_time: f32,
pub is_framebuffer_resized: bool,
pub last_time: f64,
pub physical_device_memory_properties: vk::PhysicalDeviceMemoryProperties,
pub query_pool: vk::QueryPool,
pub query_memory: vk::DeviceMemory,
pub query_mapped: &'a mut [u64],
}
impl<'a> App<'a> {
pub fn new(event_loop: &winit::event_loop::EventLoop<()>) -> Self {
let window = init_window(&event_loop, WINDOW_TITLE, WINDOW_WIDTH, WINDOW_HEIGHT);
let entry = unsafe { ash::Entry::load().unwrap() };
let instance = create_instance(
&entry,
WINDOW_TITLE,
VALIDATION.is_enabled,
&VALIDATION.required_validation_layers.to_vec(),
);
let (debug_utils_loader, debug_messenger) = setup_debug_utils(VALIDATION.is_enabled, &entry, &instance);
let surface_stuff = SurfaceStuff::new(
&entry,
&instance,
&window,
WINDOW_WIDTH,
WINDOW_HEIGHT
);
let physical_device = Self::pick_physical_device(&instance, &surface_stuff, &DEVICE_EXTENSIONS);
let physical_device_memory_properties = unsafe {
instance.get_physical_device_memory_properties(physical_device)
};
let (device, queue_family, graphics_queue, compute_queue, present_queue) = Self::create_logical_device(
&instance,
physical_device,
&VALIDATION,
&DEVICE_EXTENSIONS,
&surface_stuff,
);
/*let graphics_queue =
unsafe { device.get_device_queue(queue_family.graphics_and_compute_family.unwrap(), 0) };
let present_queue =
unsafe { device.get_device_queue(queue_family.present_family.unwrap(), 0) };*/
let mut swapchain_stuff = SwapChainStuff::new(
&instance,
&device,
physical_device,
&window,
&surface_stuff,
&queue_family,
);
swapchain_stuff.swapchain_imageviews = Self::create_image_views(&device, &swapchain_stuff.swapchain_format, &swapchain_stuff.swapchain_images);
let render_pass = Self::create_render_pass(&device, &swapchain_stuff.swapchain_format);
let compute_descriptor_set_layout = Self::create_compute_descriptor_set_layout(&device);
let (graphics_pipeline, graphics_pipeline_layout) = Self::create_graphics_pipeline(&device, render_pass, &swapchain_stuff);
let (compute_pipeline, compute_pipeline_layout) = Self::create_compute_pipeline(&device, compute_descriptor_set_layout);
let swapchain_framebuffers = Self::create_framebuffers(&device, render_pass, &swapchain_stuff.swapchain_imageviews, &swapchain_stuff.swapchain_extent);
swapchain_stuff.swapchain_framebuffers = swapchain_framebuffers;
let command_pool = Self::create_command_pool(&device, &queue_family);
let (shader_storage_buffers, shader_storage_buffers_memory) = Self::create_shader_storage_buffers(&device, physical_device_memory_properties, command_pool, graphics_queue);
let (uniform_buffers, uniform_buffers_memory, uniform_buffers_mapped) = Self::create_uniform_buffers(&device, physical_device_memory_properties);
let descriptor_pool = Self::create_descriptor_pool(&device, MAX_FRAMES_IN_FLIGHT);
let compute_descriptor_sets = Self::create_compute_descriptor_sets(&device, compute_descriptor_set_layout, descriptor_pool, &uniform_buffers, &shader_storage_buffers);
let command_buffers = Self::create_command_buffers(&device, command_pool);
let compute_command_buffers = Self::create_compute_command_buffers(&device, command_pool);
let sync_objects = SyncObjects::new(&device, MAX_FRAMES_IN_FLIGHT);
//setup logging of compute shader invocations
// Define the buffer to hold query results
let mut query_results_data: [u64; 1] = [0]; // Assuming we're querying one result
// Create a buffer to hold the query results
let buffer_info = vk::BufferCreateInfo {
s_type: vk::StructureType::BUFFER_CREATE_INFO,
size: 8,
usage: vk::BufferUsageFlags::TRANSFER_DST,
sharing_mode: vk::SharingMode::EXCLUSIVE,
..Default::default()
};
let query_result_buffer = unsafe {
device
.create_buffer(&buffer_info, None)
.expect("Failed to create query result buffer")
};
// Allocate memory for the buffer
let mem_requirements = unsafe { device.get_buffer_memory_requirements(query_result_buffer) };
let memory_type_index = find_memory_type(
mem_requirements.memory_type_bits,
vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT,
&physical_device_memory_properties,
);
let allocate_info = vk::MemoryAllocateInfo {
s_type: vk::StructureType::MEMORY_ALLOCATE_INFO,
allocation_size: mem_requirements.size,
memory_type_index,
..Default::default()
};
let query_memory = unsafe {
device
.allocate_memory(&allocate_info, None)
.expect("Failed to allocate query result memory")
};
unsafe {
// Bind the buffer with allocated memory
device
.bind_buffer_memory(query_result_buffer, query_memory, 0)
.expect("Failed to bind buffer memory")
};
// Now we can use this buffer to store query results
let query_mapped = unsafe {
let raw_ptr = device
.map_memory(
query_memory,
0,
std::mem::size_of_val(&query_results_data) as u64,
vk::MemoryMapFlags::empty(),
)
.expect("Failed to map memory");
std::slice::from_raw_parts_mut(raw_ptr as *mut u64, 1)
};
// Create a query pool
let query_pool_info = vk::QueryPoolCreateInfo {
s_type: vk::StructureType::QUERY_POOL_CREATE_INFO,
query_type: vk::QueryType::PIPELINE_STATISTICS,
query_count: 1, // We're only querying one statistic
pipeline_statistics: vk::QueryPipelineStatisticFlags::COMPUTE_SHADER_INVOCATIONS,
..Default::default()
};
let query_pool = unsafe {
device
.create_query_pool(&query_pool_info, None)
.expect("Failed to create query pool")
};
for i in 0..MAX_FRAMES_IN_FLIGHT {
unsafe {
device
.cmd_reset_query_pool(
compute_command_buffers[i],
query_pool,
0,
1,
);
}
}
Self {
window,
entry,
instance,
surface_stuff,
debug_utils_loader,
debug_messenger,
physical_device,
device,
queue_family,
graphics_queue,
present_queue,
compute_queue,
swapchain_stuff,
render_pass,
graphics_pipeline_layout,
graphics_pipeline,
compute_descriptor_set_layout,
compute_pipeline_layout,
compute_pipeline,
shader_storage_buffers,
shader_storage_buffers_memory,
uniform_buffers,
uniform_buffers_memory,
uniform_buffers_mapped,
descriptor_pool,
compute_descriptor_sets,
command_pool,
command_buffers,
compute_command_buffers,
sync_objects,
current_frame: 0,
last_frame_time: 0.0,
is_framebuffer_resized: false,
last_time: 0.0,
physical_device_memory_properties,
query_pool,
query_memory,
query_mapped,
}
}
fn find_memory_type(
type_filter: u32,
required_properties: vk::MemoryPropertyFlags,
mem_properties: vk::PhysicalDeviceMemoryProperties,
) -> u32 {
for (i, memory_type) in mem_properties.memory_types.iter().enumerate() {
if (type_filter & (1 << i)) > 0 && (memory_type.property_flags & required_properties) == required_properties {
return i as u32
}
}
panic!("Failed to find suitable memory type!");
}
fn create_graphics_pipeline(
device: &ash::Device,
render_pass: vk::RenderPass,
swapchain_stuff: &SwapChainStuff,
) -> (vk::Pipeline, vk::PipelineLayout) {
let mut shader_modules: Vec<vk::PipelineShaderStageCreateInfo> = vec![];
let main_function = CString::new("main").unwrap();
for (shader, stage_i) in shaders() {
//check if graphics shader
if stage_i == vk::ShaderStageFlags::VERTEX || stage_i == vk::ShaderStageFlags::FRAGMENT {
println!("shader stage: {:?}", stage_i);
shader_modules.push(
vk::PipelineShaderStageCreateInfo {
s_type: vk::StructureType::PIPELINE_SHADER_STAGE_CREATE_INFO,
p_next: ptr::null(),
flags: vk::PipelineShaderStageCreateFlags::empty(),
module: create_shader_module(device, shader),
p_name: main_function.as_ptr(),
stage: stage_i,
p_specialization_info: ptr::null(),
}
);
}
}
//grab shader modules from index informed by shaders.rs generated file
let frag_shader = shader_modules[0];
let vert_shader = shader_modules[1];
//612-621
let binding_description = Particle::get_binding_description();
let attribute_description = Particle::get_attribute_descriptions();
let vertex_input_info = vk::PipelineVertexInputStateCreateInfo {
s_type: vk::StructureType::PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
p_next: ptr::null(),
flags: vk::PipelineVertexInputStateCreateFlags::empty(),
vertex_attribute_description_count: attribute_description.len() as u32,
p_vertex_attribute_descriptions: attribute_description.as_ptr(),
vertex_binding_description_count: binding_description.len() as u32,
p_vertex_binding_descriptions: binding_description.as_ptr(),
};
//623-626
let input_assembly = vk::PipelineInputAssemblyStateCreateInfo {
s_type: vk::StructureType::PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
topology: vk::PrimitiveTopology::POINT_LIST,
primitive_restart_enable: vk::FALSE,
..Default::default()
};
//628-631, more verbose and explicit than C++
let viewports = [vk::Viewport {
x: 0.0,
y: 0.0,
width: swapchain_stuff.swapchain_extent.width as f32,
height: swapchain_stuff.swapchain_extent.height as f32,
min_depth: 0.0,
max_depth: 1.0,
}];
let scissors = [vk::Rect2D {
offset: vk::Offset2D { x: 0, y: 0 },
extent: swapchain_stuff.swapchain_extent,
}];
let viewport_state = vk::PipelineViewportStateCreateInfo {
s_type: vk::StructureType::PIPELINE_VIEWPORT_STATE_CREATE_INFO,
p_next: ptr::null(),
flags: vk::PipelineViewportStateCreateFlags::empty(),
scissor_count: scissors.len() as u32,
p_scissors: scissors.as_ptr(),
viewport_count: viewports.len() as u32,
p_viewports: viewports.as_ptr(),
};
//633-641
let rasterizer = vk::PipelineRasterizationStateCreateInfo {
s_type: vk::StructureType::PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
p_next: ptr::null(),
flags: vk::PipelineRasterizationStateCreateFlags::empty(),
cull_mode: vk::CullModeFlags::BACK,
front_face: vk::FrontFace::CLOCKWISE,
line_width: 1.0,
polygon_mode: vk::PolygonMode::FILL,
rasterizer_discard_enable: vk::FALSE,
depth_clamp_enable: vk::FALSE,
depth_bias_clamp: 0.0,
depth_bias_constant_factor: 0.0,
depth_bias_enable: vk::FALSE,
depth_bias_slope_factor: 0.0,
};
//643-646
let multisampling = vk::PipelineMultisampleStateCreateInfo {
s_type: vk::StructureType::PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
flags: vk::PipelineMultisampleStateCreateFlags::empty(),
p_next: ptr::null(),
rasterization_samples: vk::SampleCountFlags::TYPE_1,
sample_shading_enable: vk::FALSE,
min_sample_shading: 0.0,
p_sample_mask: ptr::null(),
alpha_to_one_enable: vk::FALSE,
alpha_to_coverage_enable: vk::FALSE,
};
//648-656
let color_blend_attachment = vk::PipelineColorBlendAttachmentState {
blend_enable: vk::TRUE,
color_write_mask: vk::ColorComponentFlags::RGBA,
src_color_blend_factor: vk::BlendFactor::SRC_ALPHA,
dst_color_blend_factor: vk::BlendFactor::ONE_MINUS_SRC_ALPHA,
color_blend_op: vk::BlendOp::ADD,
src_alpha_blend_factor: vk::BlendFactor::ONE_MINUS_SRC_ALPHA,
dst_alpha_blend_factor: vk::BlendFactor::ZERO,
alpha_blend_op: vk::BlendOp::ADD,
};
//658-667
let color_blending = vk::PipelineColorBlendStateCreateInfo {
s_type: vk::StructureType::PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
p_next: ptr::null(),
flags: vk::PipelineColorBlendStateCreateFlags::empty(),
logic_op_enable: vk::FALSE,
logic_op: vk::LogicOp::COPY,
attachment_count: 1,
p_attachments: &color_blend_attachment as *const vk::PipelineColorBlendAttachmentState,
blend_constants: [0.0, 0.0, 0.0, 0.0],
};
//669-676
let dynamic_states = vec![
vk::DynamicState::VIEWPORT,
vk::DynamicState::SCISSOR,
];
let dynamic_state = vk::PipelineDynamicStateCreateInfo {
s_type: vk::StructureType::PIPELINE_DYNAMIC_STATE_CREATE_INFO,
dynamic_state_count: dynamic_states.len() as u32,
p_dynamic_states: dynamic_states.as_ptr(),
..Default::default()
};
//678-685
let pipeline_layout_info = vk::PipelineLayoutCreateInfo {
s_type: vk::StructureType::PIPELINE_LAYOUT_CREATE_INFO,
set_layout_count: 0,
p_set_layouts: ptr::null(),
..Default::default()
};
let pipeline_layout = unsafe {
device
.create_pipeline_layout(&pipeline_layout_info, None)
.expect("failed to create graphics pipeline layout")
};
let pipeline_info = vk::GraphicsPipelineCreateInfo {
s_type: vk::StructureType::GRAPHICS_PIPELINE_CREATE_INFO,
stage_count: 2,
p_stages: shader_modules.as_ptr(),
p_vertex_input_state: &vertex_input_info,
p_input_assembly_state: &input_assembly,
p_viewport_state: &viewport_state,
p_rasterization_state: &rasterizer,
p_multisample_state: &multisampling,
p_color_blend_state: &color_blending,
p_dynamic_state: &dynamic_state,
layout: pipeline_layout,
render_pass: render_pass,
subpass: 0,
base_pipeline_handle: vk::Pipeline::null(),
..Default::default()
};
let pipelines = unsafe {
device
.create_graphics_pipelines(vk::PipelineCache::null(), &[pipeline_info], None)
.expect("failed to create graphics pipeline")
};
//703-708
unsafe {
for shader in shader_modules {
device.destroy_shader_module(shader.module, None);
}
}
(pipelines[0], pipeline_layout)
}
fn create_compute_pipeline(
device: &ash::Device,
compute_descriptor_set_layout: vk::DescriptorSetLayout,
) -> (vk::Pipeline, vk::PipelineLayout) {
//712-720
let mut shader_modules: Vec<vk::PipelineShaderStageCreateInfo> = vec![];
let main_function = CString::new("main").unwrap();
for (shader, stage_i) in shaders() {
//check if graphics shader
if stage_i == vk::ShaderStageFlags::COMPUTE {
shader_modules.push(
vk::PipelineShaderStageCreateInfo {
s_type: vk::StructureType::PIPELINE_SHADER_STAGE_CREATE_INFO,
p_next: ptr::null(),
flags: vk::PipelineShaderStageCreateFlags::empty(),
module: create_shader_module(device, shader),
p_name: main_function.as_ptr(),
stage: stage_i,
p_specialization_info: ptr::null(),
}
);
}
}
//grab shader modules from index informed by shaders.rs generated file
let comp_shader = shader_modules[0];
let pipeline_layout_info = vk::PipelineLayoutCreateInfo {
s_type: vk::StructureType::PIPELINE_LAYOUT_CREATE_INFO,
set_layout_count: 1,
p_set_layouts: &compute_descriptor_set_layout,
..Default::default()
};
let compute_pipeline_layout = unsafe {
device
.create_pipeline_layout(&pipeline_layout_info, None)
.expect("couldnt create compute pipeline layout")
};
let pipeline_info = vk::ComputePipelineCreateInfo {
s_type: vk::StructureType::COMPUTE_PIPELINE_CREATE_INFO,
layout: compute_pipeline_layout,
stage: comp_shader,
..Default::default()
};
let compute_pipeline = unsafe {
device
.create_compute_pipelines(
vk::PipelineCache::null(),
&[pipeline_info],
None,
)
.expect("failed to create compute pipeline")[0]
};
unsafe {
device.destroy_shader_module(
comp_shader.module,
None,
);
}
(compute_pipeline, compute_pipeline_layout)
}
fn update_uniform_buffer(&mut self, current_image: usize) {
let mut ubo = UniformBufferObject {
delta_time: self.last_frame_time,
};
unsafe {
ptr::copy_nonoverlapping(
&mut ubo as *mut UniformBufferObject,
self.uniform_buffers_mapped[current_image] as *mut UniformBufferObject,
size_of::<UniformBufferObject>()
);
}
}
fn record_compute_command_buffer(
&mut self,
command_buffer: vk::CommandBuffer
) {
let begin_info = vk::CommandBufferBeginInfo::default();
unsafe {
self.device
.begin_command_buffer(command_buffer, &begin_info)
.expect("failed to begin recording compute command buffer");
println!("resetting query pool");
self.device
.cmd_reset_query_pool(
self.compute_command_buffers[self.current_frame],
self.query_pool,
0,
1,
);
self.device.cmd_begin_query(self.compute_command_buffers[self.current_frame], self.query_pool, 0, vk::QueryControlFlags::empty());
self.device
.cmd_bind_pipeline(
command_buffer,
vk::PipelineBindPoint::COMPUTE,
self.compute_pipeline,
);
self.device
.cmd_bind_descriptor_sets(
command_buffer,
vk::PipelineBindPoint::COMPUTE,
self.compute_pipeline_layout,
0,
&[self.compute_descriptor_sets[self.current_frame]],
&[],
);
self.device
.cmd_dispatch(
command_buffer,
(PARTICLE_COUNT / 256) as u32,
1,
1,
);
//log compute shader invocations
self.device.cmd_end_query(self.compute_command_buffers[self.current_frame], self.query_pool, 0);
let query_results = unsafe {
self.device.get_query_pool_results::<u64>(
self.query_pool,
0, // Starting query index
1, // Number of queries to retrieve (1 in this case)
self.query_mapped, // Results will be stored here
//0, // Query results stride (optional)
vk::QueryResultFlags::TYPE_64, // Flags specifying the type of query results
)
.expect("Failed to retrieve query pool results"
)};
println!("Compute shader invocations: {:?}", self.query_mapped[0]);
self.device
.end_command_buffer(command_buffer)
.expect("failed ending compute command buffer");
}
}
pub fn create_shader_storage_buffers(
device: &ash::Device,
physical_device_memory_properties: vk::PhysicalDeviceMemoryProperties,
command_pool: vk::CommandPool,
graphics_queue: vk::Queue,
) -> (Vec<vk::Buffer>, Vec<vk::DeviceMemory>) {
let mut particles = Particle::gen();
let mut particles_slice_data = particles.as_mut_slice();
//let mut slice = Align::new();
let mut buffer_size: u64 = std::mem::size_of::<Particle>() as u64 * particles_slice_data.len() as u64;
println!("particles count: {}, particle size: {}, buffer size: {}", PARTICLE_COUNT as u64, std::mem::size_of::<Particle>() as u64, buffer_size as usize);
let (staging_buffer, staging_buffer_memory) = Self::create_buffer(
device,
buffer_size,
vk::BufferUsageFlags::TRANSFER_SRC,
vk::MemoryPropertyFlags::HOST_VISIBLE |
vk::MemoryPropertyFlags::HOST_COHERENT,
physical_device_memory_properties,
);
let mut shader_storage_buffers = vec![];
let mut shader_storage_buffers_memory = vec![];
unsafe {
println!("isize max is {}", isize::MAX);
println!("mapping device memory");
let mut data = device
.map_memory(
staging_buffer_memory,
0,
buffer_size,
vk::MemoryMapFlags::empty(),
)
.expect("failed to map shader storage buffer memory");
let mem_requirements = unsafe { device.get_buffer_memory_requirements(staging_buffer) };
println!("mem req: {}", mem_requirements.size);
let mut slice = Align::new(
data,
mem::align_of::<Particle>() as u64,
mem_requirements.size,
);
slice.copy_from_slice(&particles_slice_data);
println!("DATA INSIDE PARTICLES BUFFER: {}", ParticlesList::from_raw_ptr(data as *const Particle, particles.len()));
//println!("copying to device memory");
device
.unmap_memory(staging_buffer_memory);
for i in 0..MAX_FRAMES_IN_FLIGHT {
let (current_shader_storage_buffer, current_shader_storage_buffer_memory) = Self::create_buffer(
device,
buffer_size,
vk::BufferUsageFlags::STORAGE_BUFFER |
vk::BufferUsageFlags::VERTEX_BUFFER |
vk::BufferUsageFlags::TRANSFER_DST,
vk::MemoryPropertyFlags::DEVICE_LOCAL |
vk::MemoryPropertyFlags::HOST_VISIBLE,
physical_device_memory_properties,
);
shader_storage_buffers.push(current_shader_storage_buffer);
shader_storage_buffers_memory.push(current_shader_storage_buffer_memory);
Self::copy_buffer(
device,
staging_buffer,
shader_storage_buffers[i],
buffer_size,
command_pool,
graphics_queue,
);
}
device
.destroy_buffer(staging_buffer, None);
device
.free_memory(staging_buffer_memory, None);
}
(shader_storage_buffers, shader_storage_buffers_memory)
}
pub fn copy_buffer(
device: &ash::Device,
src_buffer: vk::Buffer,
dst_buffer: vk::Buffer,
size: vk::DeviceSize,
command_pool: vk::CommandPool,
graphics_queue: vk::Queue,
) {
let command_buffer_allocate_info = vk::CommandBufferAllocateInfo {
s_type: vk::StructureType::COMMAND_BUFFER_ALLOCATE_INFO,
p_next: ptr::null(),
command_buffer_count: 1,
command_pool: command_pool,
level: vk::CommandBufferLevel::PRIMARY,
};
let alloced_command_buffer = unsafe {
device
.allocate_command_buffers(
&command_buffer_allocate_info
)
.expect("could not allocate command buffer when copying command buffer")
[0]
};
let begin_info = vk::CommandBufferBeginInfo {
s_type: vk::StructureType::COMMAND_BUFFER_BEGIN_INFO,
flags: vk::CommandBufferUsageFlags::ONE_TIME_SUBMIT,
..Default::default()
};
unsafe {
device
.begin_command_buffer(alloced_command_buffer, &begin_info);
}
let copy_region = vk::BufferCopy {
size: size,
..Default::default()
};
unsafe {
device
.cmd_copy_buffer(
alloced_command_buffer,
src_buffer,
dst_buffer,
&[copy_region],
);
device.end_command_buffer(alloced_command_buffer);
}
println!("src_buffer: {:?}", src_buffer);
println!("dst_buffer: {:?}", dst_buffer);
let submit_info = vk::SubmitInfo {
s_type: vk::StructureType::SUBMIT_INFO,
command_buffer_count: 1,
p_command_buffers: &alloced_command_buffer as *const vk::CommandBuffer,
..Default::default()
};
unsafe {
device
.queue_submit(
graphics_queue,
&[submit_info],
vk::Fence::null(),
);
device
.queue_wait_idle(
graphics_queue
);
device
.free_command_buffers(command_pool, &[alloced_command_buffer]);
}
}
pub fn create_buffer(
device: &ash::Device,
size: vk::DeviceSize,
usage: vk::BufferUsageFlags,
required_memory_properties: vk::MemoryPropertyFlags,
physical_device_memory_properties: vk::PhysicalDeviceMemoryProperties,
) -> (vk::Buffer, vk::DeviceMemory) {
let buffer_create_info = vk::BufferCreateInfo {
s_type: vk::StructureType::BUFFER_CREATE_INFO,
p_next: ptr::null(),
flags: vk::BufferCreateFlags::empty(),
size,
usage,
sharing_mode: vk::SharingMode::EXCLUSIVE,
queue_family_index_count: 0,
p_queue_family_indices: ptr::null(),
};
println!("actual buffer size: {}", size);
let buffer = unsafe {
device
.create_buffer(&buffer_create_info, None)
.expect("Failed to create Vertex Buffer")
};
let mem_requirements = unsafe { device.get_buffer_memory_requirements(buffer) };
println!("memory allocation size: {}", mem_requirements.size);
let allocate_info = vk::MemoryAllocateInfo {
s_type: vk::StructureType::MEMORY_ALLOCATE_INFO,
p_next: ptr::null(),
allocation_size: mem_requirements.size,
memory_type_index: find_memory_type(
mem_requirements.memory_type_bits,
required_memory_properties,
&physical_device_memory_properties,
),
};
let buffer_memory = unsafe {
device
.allocate_memory(&allocate_info, None)
.expect("Failed to allocate vertex buffer memory!")
};
unsafe {
device
.bind_buffer_memory(buffer, buffer_memory, 0)
.expect("Failed to bind Buffer");
}
(buffer, buffer_memory)
}
pub fn create_uniform_buffers(
device: &ash::Device,
physical_device_memory_properties: vk::PhysicalDeviceMemoryProperties,
) -> (Vec<vk::Buffer>, Vec<vk::DeviceMemory>, Vec<*mut c_void>) {
let buffer_size = ::std::mem::size_of::<UniformBufferObject>();
let mut uniform_buffers = vec![];
let mut uniform_buffers_memory = vec![];
let mut uniform_buffers_mapped = vec![];
for i in 0..MAX_FRAMES_IN_FLIGHT {
let (uniform_buffer, uniform_buffer_memory) = Self::create_buffer(
device,
buffer_size as u64,
vk::BufferUsageFlags::UNIFORM_BUFFER,
vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT,
physical_device_memory_properties
);
uniform_buffers.push(uniform_buffer);
uniform_buffers_memory.push(uniform_buffer_memory);
uniform_buffers_mapped.push(
unsafe {
device
.map_memory(
uniform_buffers_memory[i],
0,
buffer_size as u64,
vk::MemoryMapFlags::empty(),
)
.unwrap()
}
);
}
(uniform_buffers, uniform_buffers_memory, uniform_buffers_mapped)
}
pub fn create_logical_device(
instance: &ash::Instance,
physical_device: vk::PhysicalDevice,
validation: &debug::ValidationInfo,
device_extensions: &DeviceExtension,
surface_stuff: &SurfaceStuff,
) -> (ash::Device, QueueFamilyIndices, vk::Queue, vk::Queue, vk::Queue) {
let indices = App::find_queue_family(&instance, physical_device, &surface_stuff);
use std::collections::HashSet;
let mut unique_queue_families = HashSet::new();
unique_queue_families.insert(indices.graphics_and_compute_family.unwrap());
unique_queue_families.insert(indices.present_family.unwrap());
let queue_priorities = [1.0_f32];
let mut queue_create_infos = vec![];
for &queue_family in unique_queue_families.iter() {
queue_create_infos.push(vk::DeviceQueueCreateInfo {
s_type: vk::StructureType::DEVICE_QUEUE_CREATE_INFO,
p_next: ptr::null(),
flags: vk::DeviceQueueCreateFlags::empty(),
queue_family_index: queue_family,
p_queue_priorities: queue_priorities.as_ptr(),
queue_count: queue_priorities.len() as u32,
});
}
let physical_device_features = vk::PhysicalDeviceFeatures {
sampler_anisotropy: vk::TRUE, // enable anisotropy device feature from Chapter-24.
pipeline_statistics_query: vk::TRUE,
..Default::default()
};
let requred_validation_layer_raw_names: Vec<CString> = validation
.required_validation_layers
.iter()
.map(|layer_name| CString::new(*layer_name).unwrap())
.collect();
let _enable_layer_names: Vec<*const c_char> = requred_validation_layer_raw_names
.iter()
.map(|layer_name| layer_name.as_ptr())
.collect();
let enable_extension_names = device_extensions.get_extensions_raw_names();
let device_create_info = vk::DeviceCreateInfo {
s_type: vk::StructureType::DEVICE_CREATE_INFO,
p_next: ptr::null(),
flags: vk::DeviceCreateFlags::empty(),
queue_create_info_count: queue_create_infos.len() as u32,
p_queue_create_infos: queue_create_infos.as_ptr(),
enabled_extension_count: enable_extension_names.len() as u32,
pp_enabled_extension_names: enable_extension_names.as_ptr(),
p_enabled_features: &physical_device_features,
..Default::default()
};
let device: ash::Device = unsafe {
instance
.create_device(physical_device, &device_create_info, None)
.expect("Failed to create logical Device!")
};
let graphics_queue =
unsafe { device.get_device_queue(indices.graphics_and_compute_family.unwrap(), 0) };
let present_queue =
unsafe { device.get_device_queue(indices.present_family.unwrap(), 0) };
let compute_queue =
unsafe { device.get_device_queue(indices.graphics_and_compute_family.unwrap(), 0) };
(device, indices, graphics_queue, compute_queue, present_queue)
}
pub fn record_command_buffer(
&self,
//device: &ash::Device,
command_buffer: vk::CommandBuffer,
image_index: usize,
//render_pass: vk::RenderPass,
//swapchain_extent: vk::Extent2D,
//shader_storage_buffers: Vec<vk::Buffer>,
//shader_storage_buffers_memory: Vec<vk::DeviceMemory>,
//current_frame: usize,
//graphics_pipeline: vk::Pipeline,
) {
let command_buffer_begin_info = vk::CommandBufferBeginInfo {
s_type: vk::StructureType::COMMAND_BUFFER_BEGIN_INFO,
p_next: ptr::null(),
p_inheritance_info: ptr::null(),
flags: vk::CommandBufferUsageFlags::SIMULTANEOUS_USE,
};
unsafe {
self.device
.begin_command_buffer(command_buffer, &command_buffer_begin_info)
.expect("failed to start recording command buffer")
}
let clear_color = [vk::ClearValue {
color: vk::ClearColorValue {
float32: [0.0, 0.0, 1.0, 1.0],
},
}];
let render_pass_begin_info = vk::RenderPassBeginInfo {
s_type: vk::StructureType::RENDER_PASS_BEGIN_INFO,
render_pass: self.render_pass,
p_next: ptr::null(),
framebuffer: self.swapchain_stuff.swapchain_framebuffers[image_index],
render_area: vk::Rect2D {
offset: vk::Offset2D { x: 0, y: 0 },
extent: self.swapchain_stuff.swapchain_extent,
},
clear_value_count: clear_color.len() as u32,
p_clear_values: clear_color.as_ptr(),
};
unsafe {
self.device
.cmd_begin_render_pass(
command_buffer,
&render_pass_begin_info,
vk::SubpassContents::INLINE,
);
self.device
.cmd_bind_pipeline(
command_buffer,
vk::PipelineBindPoint::GRAPHICS,
self.graphics_pipeline,
);
}
let viewport = vec![vk::Viewport {
x: 0.0,
y: 0.0,
width: self.swapchain_stuff.swapchain_extent.width as f32,
height: self.swapchain_stuff.swapchain_extent.height as f32,
min_depth: 0.0,
max_depth: 1.0,
}];
unsafe {
self.device
.cmd_set_viewport(
command_buffer,
0,
&viewport,
);
}
let scissor = vec![vk::Rect2D {
offset: vk::Offset2D { x: 0, y: 0 },
extent: self.swapchain_stuff.swapchain_extent,
}];
unsafe {
self.device
.cmd_set_scissor(
command_buffer,
0,
&scissor
);
}
let offsets = &[0 as vk::DeviceSize];
unsafe {
self.device
.cmd_bind_vertex_buffers(
command_buffer,
0,
&[self.shader_storage_buffers[self.current_frame]],
offsets,
);
println!("binding to shader storage buffer index: {}", self.current_frame);
self.device
.cmd_draw(
command_buffer,
PARTICLE_COUNT as u32,
1,
0,
0,
);
self.device
.cmd_end_render_pass(
command_buffer
);
self.device
.end_command_buffer(command_buffer)
.expect("failed to end command buffer");
}
}
pub fn create_framebuffers(
device: &ash::Device,
render_pass: vk::RenderPass,
image_views: &Vec<vk::ImageView>,
swapchain_extent: &vk::Extent2D,
) -> Vec<vk::Framebuffer> {
let mut framebuffers = vec![];
for &image_view in image_views.iter() {
let attachments = [image_view];
let framebuffer_create_info = vk::FramebufferCreateInfo {
s_type: vk::StructureType::FRAMEBUFFER_CREATE_INFO,
p_next: ptr::null(),
flags: vk::FramebufferCreateFlags::empty(),
render_pass: render_pass,
attachment_count: attachments.len() as u32,
p_attachments: attachments.as_ptr(),
width: swapchain_extent.width,
height: swapchain_extent.height,
layers: 1,
};
let framebuffer = unsafe {
device
.create_framebuffer(&framebuffer_create_info, None)
.expect("Failed to create Framebuffer!")
};
framebuffers.push(framebuffer);
}
framebuffers
}
pub fn create_image_views(
device: &ash::Device,
surface_format: &vk::Format,
images: &Vec<vk::Image>,
) -> Vec<vk::ImageView> {
let swapchain_imageviews: Vec<vk::ImageView> = images
.iter()
.map(|&image| {
App::create_image_view(
device,
image,
surface_format,
vk::ImageAspectFlags::COLOR,
1,
)
})
.collect();
swapchain_imageviews
}
pub fn create_image_view(
device: &ash::Device,
image: vk::Image,
format: &vk::Format,
aspect_flags: vk::ImageAspectFlags,
mip_levels: u32,
) -> vk::ImageView {
let imageview_create_info = vk::ImageViewCreateInfo {
s_type: vk::StructureType::IMAGE_VIEW_CREATE_INFO,
p_next: ptr::null(),
flags: vk::ImageViewCreateFlags::empty(),
view_type: vk::ImageViewType::TYPE_2D,
format: format.clone(),
components: vk::ComponentMapping {
r: vk::ComponentSwizzle::IDENTITY,
g: vk::ComponentSwizzle::IDENTITY,
b: vk::ComponentSwizzle::IDENTITY,
a: vk::ComponentSwizzle::IDENTITY,
},
subresource_range: vk::ImageSubresourceRange {
aspect_mask: aspect_flags,
base_mip_level: 0,
level_count: mip_levels,
base_array_layer: 0,
layer_count: 1,
},
image,
};
unsafe {
device
.create_image_view(&imageview_create_info, None)
.expect("Failed to create Image View!")
}
}
pub fn choose_swapchain_extent(
&self,
capabilities: &vk::SurfaceCapabilitiesKHR,
) -> vk::Extent2D {
if capabilities.current_extent.width != u32::max_value() {
capabilities.current_extent
} else {
use num::clamp;
let window_size = self.window.inner_size();
println!(
"\t\tInner Window Size: ({}, {})",
window_size.width, window_size.height
);
vk::Extent2D {
width: clamp(
window_size.width as u32,
capabilities.min_image_extent.width,
capabilities.max_image_extent.width,
),
height: clamp(
window_size.height as u32,
capabilities.min_image_extent.height,
capabilities.max_image_extent.height,
),
}
}
}
pub fn query_swapchain_support(
physical_device: vk::PhysicalDevice,
surface_stuff: &SurfaceStuff,
) -> SwapChainSupportDetails {
unsafe {
let capabilities = surface_stuff
.surface_loader
.get_physical_device_surface_capabilities(physical_device, surface_stuff.surface)
.expect("Failed to query for surface capabilities.");
let formats = surface_stuff
.surface_loader
.get_physical_device_surface_formats(physical_device, surface_stuff.surface)
.expect("Failed to query for surface formats.");
let present_modes = surface_stuff
.surface_loader
.get_physical_device_surface_present_modes(physical_device, surface_stuff.surface)
.expect("Failed to query for surface present mode.");
SwapChainSupportDetails {
capabilities,
formats,
present_modes,
}
}
}
pub fn find_queue_family(
instance: &ash::Instance,
physical_device: vk::PhysicalDevice,
surface_stuff: &SurfaceStuff,
) -> QueueFamilyIndices {
let queue_families =
unsafe { instance.get_physical_device_queue_family_properties(physical_device) };
let mut queue_family_indices = QueueFamilyIndices::new();
for (i, queue_family) in queue_families.iter().enumerate() {
if queue_family.queue_count > 0
&& (
queue_family.queue_flags.contains(vk::QueueFlags::GRAPHICS) &&
queue_family.queue_flags.contains(vk::QueueFlags::COMPUTE)
)
{
queue_family_indices.graphics_and_compute_family = Some(i as u32);
}
let is_present_support = unsafe {
surface_stuff
.surface_loader
.get_physical_device_surface_support(
physical_device,
i as u32,
surface_stuff.surface,
)
.unwrap()
};
if queue_family.queue_count > 0 && is_present_support {
queue_family_indices.present_family = Some(i as u32);
}
if queue_family_indices.is_complete() {
break;
}
}
queue_family_indices
}
pub fn pick_physical_device(
instance: &ash::Instance,
surface_stuff: &SurfaceStuff,
required_device_extensions: &DeviceExtension,
) -> vk::PhysicalDevice {
let physical_devices = unsafe {
instance
.enumerate_physical_devices()
.expect("Failed to enumerate Physical Devices!")
};
let result = physical_devices.iter().find(|physical_device| {
let is_suitable = Self::is_physical_device_suitable(
&instance,
**physical_device,
&surface_stuff,
required_device_extensions,
);
is_suitable
});
match result {
Some(p_physical_device) => *p_physical_device,
None => panic!("Failed to find a suitable GPU!"),
}
}
pub fn is_physical_device_suitable(
instance: &ash::Instance,
physical_device: vk::PhysicalDevice,
surface_stuff: &SurfaceStuff,
required_device_extensions: &DeviceExtension,
) -> bool {
let device_features = unsafe { instance.get_physical_device_features(physical_device) };
let indices = Self::find_queue_family(&instance, physical_device, &surface_stuff);
let is_queue_family_supported = indices.is_complete();
let is_device_extension_supported =
Self::check_device_extension_support(&instance, physical_device, required_device_extensions);
let is_swapchain_supported = if is_device_extension_supported {
let swapchain_support = Self::query_swapchain_support(physical_device, &surface_stuff);
!swapchain_support.formats.is_empty() && !swapchain_support.present_modes.is_empty()
} else {
false
};
let is_support_sampler_anisotropy = device_features.sampler_anisotropy == 1;
return is_queue_family_supported
&& is_device_extension_supported
&& is_swapchain_supported
&& is_support_sampler_anisotropy;
}
pub fn check_device_extension_support(
instance: &ash::Instance,
physical_device: vk::PhysicalDevice,
device_extensions: &DeviceExtension,
) -> bool {
let available_extensions = unsafe {
instance
.enumerate_device_extension_properties(physical_device)
.expect("Failed to get device extension properties.")
};
let mut available_extension_names = vec![];
for extension in available_extensions.iter() {
let extension_name = vk_to_string(&extension.extension_name);
available_extension_names.push(extension_name);
}
use std::collections::HashSet;
let mut required_extensions = HashSet::new();
for extension in device_extensions.names.iter() {
required_extensions.insert(extension.to_string());
}
for extension_name in available_extension_names.iter() {
required_extensions.remove(extension_name);
}
return required_extensions.is_empty();
}
pub fn create_render_pass(device: &ash::Device, surface_format: &vk::Format) -> vk::RenderPass {
let color_attachment = vk::AttachmentDescription {
format: surface_format.clone(),
flags: vk::AttachmentDescriptionFlags::empty(),
samples: vk::SampleCountFlags::TYPE_1,
load_op: vk::AttachmentLoadOp::CLEAR,
store_op: vk::AttachmentStoreOp::STORE,
stencil_load_op: vk::AttachmentLoadOp::DONT_CARE,
stencil_store_op: vk::AttachmentStoreOp::DONT_CARE,
initial_layout: vk::ImageLayout::UNDEFINED,
final_layout: vk::ImageLayout::PRESENT_SRC_KHR,
};
let color_attachment_ref = vk::AttachmentReference {
attachment: 0,
layout: vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL,
};
let subpasses = [vk::SubpassDescription {
color_attachment_count: 1,
p_color_attachments: &color_attachment_ref,
p_depth_stencil_attachment: ptr::null(),
flags: vk::SubpassDescriptionFlags::empty(),
pipeline_bind_point: vk::PipelineBindPoint::GRAPHICS,
input_attachment_count: 0,
p_input_attachments: ptr::null(),
p_resolve_attachments: ptr::null(),
preserve_attachment_count: 0,
p_preserve_attachments: ptr::null(),
}];
let render_pass_attachments = [color_attachment];
let subpass_dependencies = [vk::SubpassDependency {
src_subpass: vk::SUBPASS_EXTERNAL,
dst_subpass: 0,
src_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
dst_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
src_access_mask: vk::AccessFlags::empty(),
dst_access_mask: vk::AccessFlags::COLOR_ATTACHMENT_WRITE,
dependency_flags: vk::DependencyFlags::empty(),
}];
let renderpass_create_info = vk::RenderPassCreateInfo {
s_type: vk::StructureType::RENDER_PASS_CREATE_INFO,
flags: vk::RenderPassCreateFlags::empty(),
p_next: ptr::null(),
attachment_count: render_pass_attachments.len() as u32,
p_attachments: render_pass_attachments.as_ptr(),
subpass_count: subpasses.len() as u32,
p_subpasses: subpasses.as_ptr(),
dependency_count: subpass_dependencies.len() as u32,
p_dependencies: subpass_dependencies.as_ptr(),
};
unsafe {
device
.create_render_pass(&renderpass_create_info, None)
.expect("Failed to create render pass!")
}
}
pub fn create_compute_descriptor_set_layout(device: &ash::Device) -> vk::DescriptorSetLayout {
let ubo_layout_bindings = [
vk::DescriptorSetLayoutBinding {
binding: 0,
descriptor_type: vk::DescriptorType::UNIFORM_BUFFER,
descriptor_count: 1,
stage_flags: vk::ShaderStageFlags::COMPUTE,
p_immutable_samplers: ptr::null(),
},
vk::DescriptorSetLayoutBinding {
binding: 1,
descriptor_type: vk::DescriptorType::STORAGE_BUFFER,
descriptor_count: 1,
stage_flags: vk::ShaderStageFlags::COMPUTE,
p_immutable_samplers: ptr::null(),
},
vk::DescriptorSetLayoutBinding {
binding: 2,
descriptor_type: vk::DescriptorType::STORAGE_BUFFER,
descriptor_count: 1,
stage_flags: vk::ShaderStageFlags::COMPUTE,
p_immutable_samplers: ptr::null(),
},
];
let ubo_layout_create_info = vk::DescriptorSetLayoutCreateInfo {
s_type: vk::StructureType::DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
p_next: ptr::null(),
flags: vk::DescriptorSetLayoutCreateFlags::empty(),
binding_count: ubo_layout_bindings.len() as u32,
p_bindings: ubo_layout_bindings.as_ptr(),
};
unsafe {
device
.create_descriptor_set_layout(&ubo_layout_create_info, None)
.expect("Failed to create Descriptor Set Layout!")
}
}
pub fn create_compute_descriptor_sets(
device: &ash::Device,
compute_descriptor_set_layout: vk::DescriptorSetLayout,
descriptor_pool: vk::DescriptorPool,
uniform_buffers: &Vec<vk::Buffer>,
shader_storage_buffers: &Vec<vk::Buffer>,
) -> Vec<vk::DescriptorSet> {
let layouts = vec![compute_descriptor_set_layout; MAX_FRAMES_IN_FLIGHT];
let alloc_info = vk::DescriptorSetAllocateInfo {
s_type: vk::StructureType::DESCRIPTOR_SET_ALLOCATE_INFO,
p_next: ptr::null(),
descriptor_pool: descriptor_pool,
descriptor_set_count: MAX_FRAMES_IN_FLIGHT as u32,
p_set_layouts: layouts.as_ptr(),
};
let descriptor_sets = unsafe {
device
.allocate_descriptor_sets(&alloc_info)
.expect("failed to allocate descriptor sets")
};
for i in 0..MAX_FRAMES_IN_FLIGHT {
let uniform_buffer_info = vk::DescriptorBufferInfo {
buffer: uniform_buffers[i],
offset: 0,
range: size_of::<UniformBufferObject>() as u64,
};
println!("STORAGE BUFFERS INDEXES: {}, {}", (i as i32 - 1) as usize % MAX_FRAMES_IN_FLIGHT, i);
let storage_buffer_info_last_frame = vk::DescriptorBufferInfo {
buffer: shader_storage_buffers[(i as i32 - 1) as usize % MAX_FRAMES_IN_FLIGHT],
offset: 0,
range: size_of::<Particle>() as u64 * PARTICLE_COUNT,
};
let storage_buffer_info_current_frame = vk::DescriptorBufferInfo {
buffer: shader_storage_buffers[i],
offset: 0,
range: size_of::<Particle>() as u64 * PARTICLE_COUNT,
};
//eprintln!("PARTICLE STRUCT SIZE: {:?}", ::std::mem::size_of::<u32>() as u8);
let descriptor_writes = [
vk::WriteDescriptorSet {
s_type: vk::StructureType::WRITE_DESCRIPTOR_SET,
dst_set: descriptor_sets[i],
dst_binding: 0,
dst_array_element: 0,
descriptor_type: vk::DescriptorType::UNIFORM_BUFFER,
descriptor_count: 1,
p_buffer_info: &uniform_buffer_info as *const vk::DescriptorBufferInfo,
..Default::default()
},
vk::WriteDescriptorSet {
s_type: vk::StructureType::WRITE_DESCRIPTOR_SET,
dst_set: descriptor_sets[i],
dst_binding: 1,
dst_array_element: 0,
descriptor_type: vk::DescriptorType::STORAGE_BUFFER,
descriptor_count: 1,
p_buffer_info: &storage_buffer_info_last_frame as *const vk::DescriptorBufferInfo,
..Default::default()
},
vk::WriteDescriptorSet {
s_type: vk::StructureType::WRITE_DESCRIPTOR_SET,
dst_set: descriptor_sets[i],
dst_binding: 2,
dst_array_element: 0,
descriptor_type: vk::DescriptorType::STORAGE_BUFFER,
descriptor_count: 1,
p_buffer_info: &storage_buffer_info_current_frame as *const vk::DescriptorBufferInfo,
..Default::default()
},
];
unsafe {
device
.update_descriptor_sets(&descriptor_writes, &[]);
}
}
descriptor_sets
}
pub fn create_command_pool(
device: &ash::Device,
queue_families: &QueueFamilyIndices,
) -> vk::CommandPool {
let command_pool_create_info = vk::CommandPoolCreateInfo {
s_type: vk::StructureType::COMMAND_POOL_CREATE_INFO,
p_next: ptr::null(),
flags: vk::CommandPoolCreateFlags::RESET_COMMAND_BUFFER,
queue_family_index: queue_families.graphics_and_compute_family.unwrap(),
};
unsafe {
device
.create_command_pool(&command_pool_create_info, None)
.expect("Failed to create Command Pool!")
}
}
pub fn create_descriptor_pool(
device: &ash::Device,
swapchain_images_size: usize,
) -> vk::DescriptorPool {
let pool_sizes = [
vk::DescriptorPoolSize {
ty: vk::DescriptorType::UNIFORM_BUFFER,
descriptor_count: swapchain_images_size as u32,
},
vk::DescriptorPoolSize {
ty: vk::DescriptorType::STORAGE_BUFFER,
descriptor_count: swapchain_images_size as u32 * 2,
}
];
let descriptor_pool_create_info = vk::DescriptorPoolCreateInfo {
s_type: vk::StructureType::DESCRIPTOR_POOL_CREATE_INFO,
p_next: ptr::null(),
flags: vk::DescriptorPoolCreateFlags::empty(),
max_sets: swapchain_images_size as u32,
pool_size_count: pool_sizes.len() as u32,
p_pool_sizes: pool_sizes.as_ptr(),
};
unsafe {
device
.create_descriptor_pool(&descriptor_pool_create_info, None)
.expect("Failed to create Descriptor Pool!")
}
}
pub fn create_command_buffers(
device: &ash::Device,
command_pool: vk::CommandPool,
) -> Vec<vk::CommandBuffer> {
let command_buffer_allocate_info = vk::CommandBufferAllocateInfo {
s_type: vk::StructureType::COMMAND_BUFFER_ALLOCATE_INFO,
p_next: ptr::null(),
command_buffer_count: MAX_FRAMES_IN_FLIGHT as u32,
command_pool,
level: vk::CommandBufferLevel::PRIMARY,
};
let command_buffers = unsafe {
device
.allocate_command_buffers(&command_buffer_allocate_info)
.expect("Failed to allocate Command Buffers!")
};
command_buffers
}
pub fn create_compute_command_buffers(
device: &ash::Device,
command_pool: vk::CommandPool,
) -> Vec<vk::CommandBuffer> {
let command_buffer_allocate_info = vk::CommandBufferAllocateInfo {
s_type: vk::StructureType::COMMAND_BUFFER_ALLOCATE_INFO,
p_next: ptr::null(),
command_buffer_count: MAX_FRAMES_IN_FLIGHT as u32,
command_pool,
level: vk::CommandBufferLevel::PRIMARY,
};
let command_buffers = unsafe {
device
.allocate_command_buffers(&command_buffer_allocate_info)
.expect("Failed to allocate Command Buffers!")
};
command_buffers
}
fn wait_device_idle(&self) {
unsafe {
self.device
.device_wait_idle()
.expect("Failed to wait device idle!")
};
}
}
impl VulkanApp for App<'_> {
fn wait_device_idle(&self) {
unsafe {
self.device
.device_wait_idle()
.expect("Failed to wait device idle!")
};
}
fn resize_framebuffer(&mut self) {
self.is_framebuffer_resized = true;
}
fn window_ref(&self) -> &winit::window::Window {
&self.window
}
fn cleanup_swapchain(&self) {
self.swapchain_stuff.cleanup_swapchain(&self.device)
}
fn recreate_swapchain(&mut self) {
SwapChainStuff::recreate_swapchain(self);
}
fn draw_frame(&mut self) {
let mut buffer_size: u64 = std::mem::size_of::<Particle>() as u64 * PARTICLE_COUNT as u64;
//compute submission
let mut submit_infos;
unsafe {
self.device
.wait_for_fences(
&[self.sync_objects.compute_inflight_fences[self.current_frame]],
true,
u64::MAX,
);
}
self.update_uniform_buffer(self.current_frame);
unsafe {
self.device
.reset_fences(&[self.sync_objects.compute_inflight_fences[self.current_frame]]);
self.device
.reset_command_buffer(self.compute_command_buffers[self.current_frame], vk::CommandBufferResetFlags::empty());
}
//RESET query pool for compute shader statistics
/*unsafe {
self.device
.cmd_reset_query_pool(
self.compute_command_buffers[self.current_frame],
self.query_pool,
0,
1,
);
}*/
self.record_compute_command_buffer(self.compute_command_buffers[self.current_frame]);
self.update_uniform_buffer(self.current_frame);
submit_infos = [vk::SubmitInfo {
s_type: vk::StructureType::SUBMIT_INFO,
p_next: ptr::null(),
command_buffer_count: 1,
p_command_buffers: &self.compute_command_buffers[self.current_frame],
signal_semaphore_count: 1,
p_signal_semaphores: &self.sync_objects.compute_finished_semaphores[self.current_frame],
..Default::default()
}];
unsafe {
self.device
.queue_submit(
self.compute_queue,
&submit_infos,
self.sync_objects.compute_inflight_fences[self.current_frame]
);
}
/*log compute shader invocations
unsafe {
self.device.cmd_end_query(self.compute_command_buffers[self.current_frame], query_pool, 0);
}
let query_results = unsafe {
self.device.get_query_pool_results::<u32>(
query_pool,
0, // Starting query index
1, // Number of queries to retrieve (1 in this case)
data, // Results will be stored here
//0, // Query results stride (optional)
vk::QueryResultFlags::TYPE_64, // Flags specifying the type of query results
)
.expect("Failed to retrieve query pool results"
)};
println!("Compute shader invocations: {:?}", data[0]);*/
//graphics submission
unsafe {
self.device
.wait_for_fences(
&[self.sync_objects.inflight_fences[self.current_frame]],
true,
u64::MAX,
);
}
let (image_index, _is_sub_optimal) = unsafe {
let result = self.swapchain_stuff.swapchain_loader.acquire_next_image(
self.swapchain_stuff.swapchain,
std::u64::MAX,
self.sync_objects.image_available_semaphores[self.current_frame],
vk::Fence::null(),
);
match result {
Ok(image_index) => image_index,
Err(vk_result) => match vk_result {
vk::Result::ERROR_OUT_OF_DATE_KHR => {
SwapChainStuff::recreate_swapchain(self);
return;
}
_ => panic!("Failed to acquire Swap Chain Image!"),
},
}
};
unsafe {
self.device
.reset_fences(&[self.sync_objects.inflight_fences[self.current_frame]]);
self.device
.reset_command_buffer(
self.command_buffers[self.current_frame],
vk::CommandBufferResetFlags::empty(),
);
}
self.record_command_buffer(self.command_buffers[self.current_frame], image_index as usize);
let wait_semaphores = [
self.sync_objects.compute_finished_semaphores[self.current_frame],
self.sync_objects.image_available_semaphores[self.current_frame],
];
let wait_stages = [
vk::PipelineStageFlags::VERTEX_INPUT,
vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
];
submit_infos = [vk::SubmitInfo {
s_type: vk::StructureType::SUBMIT_INFO,
wait_semaphore_count: 2,
p_wait_semaphores: wait_semaphores.as_ptr(),
p_wait_dst_stage_mask: wait_stages.as_ptr(),
p_next: ptr::null(),
command_buffer_count: 1,
p_command_buffers: &self.command_buffers[self.current_frame],
signal_semaphore_count: 1,
p_signal_semaphores: &self.sync_objects.render_finished_semaphores[self.current_frame],
..Default::default()
}];
unsafe {
self.device
.queue_submit(
self.graphics_queue,
&submit_infos,
self.sync_objects.inflight_fences[self.current_frame],
)
.expect("failed to submit draw command buffer");
}
let swapchains = [self.swapchain_stuff.swapchain];
let present_info = vk::PresentInfoKHR {
s_type: vk::StructureType::PRESENT_INFO_KHR,
p_next: ptr::null(),
wait_semaphore_count: 1,
p_wait_semaphores: &self.sync_objects.render_finished_semaphores[self.current_frame],
swapchain_count: 1,
p_swapchains: swapchains.as_ptr(),
p_image_indices: &image_index,
p_results: ptr::null_mut(),
};
let result = unsafe {
self.swapchain_stuff.swapchain_loader
.queue_present(self.present_queue, &present_info)
};
let is_resized = match result {
Ok(_) => self.is_framebuffer_resized,
Err(vk_result) => match vk_result {
vk::Result::ERROR_OUT_OF_DATE_KHR | vk::Result::SUBOPTIMAL_KHR => true,
_ => panic!("Failed to execute queue present."),
},
};
if is_resized {
self.is_framebuffer_resized = false;
SwapChainStuff::recreate_swapchain(self);
}
//println!("resized {}", self.is_framebuffer_resized);
/*log compute shader invocations
unsafe {
self.device.cmd_end_query(self.compute_command_buffers[self.current_frame], self.query_pool, 0);
}
let query_results = unsafe {
self.device.get_query_pool_results::<u32>(
self.query_pool,
0, // Starting query index
1, // Number of queries to retrieve (1 in this case)
self.query_mapped, // Results will be stored here
//0, // Query results stride (optional)
vk::QueryResultFlags::TYPE_64, // Flags specifying the type of query results
)
.expect("Failed to retrieve query pool results"
)};
println!("Compute shader invocations: {:?}", self.query_mapped[0]);*/
self.current_frame = (self.current_frame + 1) % MAX_FRAMES_IN_FLIGHT;
}
}