use ash::vk::ShaderStageFlags; pub fn shaders() -> Vec<(Vec, ShaderStageFlags)> { vec![ (include_bytes!("../target/shaders/tri.frag.spv").to_vec(), ShaderStageFlags::FRAGMENT), (include_bytes!("../target/shaders/tri.vert.spv").to_vec(), ShaderStageFlags::VERTEX), (include_bytes!("../target/shaders/tri.comp.spv").to_vec(), ShaderStageFlags::COMPUTE), ]}